The ESA’s 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?. The AR gaming industry is estimated to hit $3 billion in 2020, revised for the effects of the pandemic. Game-based learning for kids is predicted to be among the leading revenue opportunities for developers from 2019 until 2024, registering a growth of 21.4% (Metaari, 2019). July 2020. Top Gamification Statistics of 2020: Next Level Gaming Video Game Statistics [Click the “Start” Button] 30+ Cord Cutting Statistics [Updated with 2021 Trends] What Is Multifamily Finance? 2020 was an unprecedented year for everyone and every industry, and video games are no exception. For the first time ever, there were more than 2 BILLION Tweets about gaming throughout the year. Industry Statistics report on the size and shape of the gambling industry in Great Britain. ... taxation and total gaming machines. Pages in category "2020 in video gaming" The following 19 pages are in this category, out of 19 total. Facts and statistics about the Casino industry in Australia. Statistics are typically posted on or about the 20th of each month. 2020 was the year we were all at home. “It had less to do with growing their overall base of streamers and more to do with people watching the existing streamers a lot more and their big name end-of-the-year talent acquisitions. This report is based on responses from 4,500 consumers in France, Germany, India, Italy, Japan, Singapore, South Korea, the U.K., and the U.S., age 18 and older who play video games at least once a week. China, the world's largest gaming market seems to be leading the way in terms of revenue generated through video games. Key Statistics on Video Gaming Industry – Editor’s Choice • More than 57% of all game developers reside in the US. In the first quarter of 2021, commercial gaming revenue nationwide reached $11.13 billion, an increase of 17.7 percent from the same three-month period in 2020. Industry Statistics Gaming Tax Returns are due on the 15th of the month. (Cision, 2020) By 2027, the global market size for AR gaming is estimated to be at $33.5 billion, growing at a CAGR of 41.3% over the period 2020–2027. The State of Online Gaming 2020 research report highlights the latest findings in an ongoing series of consumer surveys about online habits and opinions. View Premier League First Team club and player records, including goals scored, clean sheets and passes, on the official website of the Premier League. In this article, we’ll explore the 2020 revenues for mobile, PC, and console gaming. Moreover, the coronavirus lockdown has left gamers stuck at home with their gaming laptops for months. Download PDF. In the past few decades, the gaming industry has been successfully creating a buzz in the online world. We believe that by sharing this data, we'll be able to spot problems earlier, improve the Steam service more efficiently, and … The free-to-play market contributed $81.5 billion to total gaming industry revenue over in 2018 ($4 out of every $5), and exceeded expectations to generate $87.1 billion over 2019. Gaming sites by Statistical Area 4 The Gaming sites by Statistical Area 4 report lists all current gaming machine sites within the selected Queensland Statistical Area 4 along with their respective number of approved electronic gaming machines (EGMs). During a 2020 survey assessing the average weekly time spent playing video games worldwide, almost 15 percent of respondents claimed to spend seven to 12 hours a week playing video games… [#geteducated] WHAT WE HAVE ON THIS PAGE. As of 2018, there are 171 million active VR users in the world. It is safe to say that—for the games market—2020 will be the year of the subscriber. As of April 2020, the most popular gaming platform in the Philippines were mobile devices. Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. Sat, 11 April 2020 2:52. Advanced game filter; Advanced stats; Export to Excel; Sorting; Historical charts (date range is from February 2020 till today) New Load More Similar Games New State of the States 2020 is the definitive economic analysis of the U.S. commercial casino industry and its significant economic impact in the 25 U.S. states with commercial gaming operations. Last week, we published our latest games market estimates for subscribers to our Global Games Market Report (and also via Newzoo’s Analytics Platform).We forecast that 2020’s global games market will generate revenues of $159.3 billion, a healthy year-on-year growth of +9.3%.. And the year where we all played video games more than ever before. Here are 20 Statistics that will blow your Mind! • Revenue from Free to Play games amounts to over 85% of all game revenue. Steam & Game Stats Updated: May 14, 2021 @ 3:19pm Our on-going goal with Steam is to improve the service we offer customers. Gambling industry statistics are published twice a year (in May and November) and provide the latest information on each sector regulated by the Gambling Commission. This information is updated monthly. Here, we break down the moments that defined gami Playing on PC’s and game consoles were also popular among the gaming community. • … If the 15th falls on a weekend or holiday, the filing deadline is the next business day. A fact sheet looking at expenditure on Gambling in Australia. Statistics are presented a statewide and city-by-city basis. Cloud gaming, on the other hand, will only begin to find its footing. According to Wijman, mobile gaming will account for $77.2 billion in revenue in 2020, an increase of 13.3 percent from 2019. Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. Steam has a staggering number of players coming from every corner of the globe. Gambling Expenditure in Australia. Here are some forecasts. From these humble beginnings, YouTube has gone on to become one of the world’s most ubiquitous apps – the natural home of the short-video format so prevalent in … Nevada Gaming: Statistical Analysis. The global virtual reality market is expected to top $34 billion by 2023. Name Peak Players Time Last 48 Hours; PLAYERUNKNOWN'S BATTLEGROUNDS 3236027: 2018-01-01T00:00:00Z: Counter-Strike: Global Offensive 1305714: 2020-04-01T00:00:00Z This list may not reflect recent changes ( learn more ). YouTube Gaming has its biggest year, ever, in 2020 with 100B watch time hours and 40M+ active gaming channels. Casinos in Australia. The Division of Gaming is prohibited by law from releasing statistics for individual casinos. In an interview with VentureBeat, Nir said. Nevada's Gaming Footprint, 1963-2020 A breakdown of total licenses and numbers of games, tables, and slots from 1963 to the present--restricted and non-restricted locations. All in all, Facebook Gaming’s strategic moves have increased their user base and market value, and we see the trend continuing in 2020. May 2020. For each of the 25 jurisdictions, the report analyzes gaming revenue and gaming taxes generated by commercial casino locations for the calendar year 2019. Nevada Gaming Statistics: The Last Six Months Updated April 2021 Recent Trends for Casino Revenues, October 2020 to March 2021. Please consider supporting Games-Stats.com on Patreon to cover the costs of server and maintenance and get Pro Access to premium features: . That number progressively grows as the platform has smashed its previous record of concurrent users in April 2020. It was founded by three PayPal employees: Chad Hurley, Steve Chen, and Jawed Karim, who ran the company from a (de rigueur) small office above a small restaurant in a small Californian city. A small increase was forecasted for 2020, driven by mobile gaming. A multi-million dollar industry already, gaming is the first choice for millennials and adults who still can’t let go of their childhood gaming-addiction. Gamification learning statistics show positive developments now and in the future in many areas where game elements are implemented. Mobile Phone Gamers in the USA is Increasing Steadily Each Year and Should Exceed 210 Million in 2020. Key virtual reality statistics for 2020. 50 Years of Gaming History, by Revenue Stream (1970-2020) View a more detailed version of the above by clicking here. This sector is forecast to grow to just over $1 billion in 2020.Business models in esports closely follow professional sports – though competitions are far more fragmented – with the majority of revenue coming from advertising and broadcasting. YouTube was launched in 2005. The global virtual and augmented reality market in 2019 is estimated to be $16.8 billion. Twitch statistics - Monthly, yearly reports, ranks and milestones. Many of the mobile gaming industry statistics shown here, particularly the predictions, reflect the rise of mobile gaming. A separate part of gaming is esports, which refers to organized, multiplayer video game competitions. More impressive: gaming revenue was up 4.0 percent from 2019 – within a tenth of a percent of the highest quarterly revenue total in the history of U.S. gaming. Gaming industry revenue stats. Gaming Community Facts. The PlayStation Wrap Up, a breakdown of all the hours played, Trophies earned, and more, returns to deliver all your 2020 gaming stats, including any time your account has spent on PS5 so far. Global Gaming Market Statistics The gaming market has been growing steadily for a couple of decades, and in 2018 it has reached historic numbers. • Global Esports industry is growing at the rate of 30% year-over-year. Services like Xbox Games Pass, Apple Arcade, PlayStation Now, and Uplay+ are examples of subscription gaming in action, and we will only see more services enter the market in 2020 and beyond. Track and analyse stats for Twitch channels / games. 27,000+ partnered streamers 100 % from 2015 150,000+ affiliate streamers; 106 minutes spent daily on Twitch per user 25 % from 2012 100+ MILLIONS unique viewers per month as of May 2017 The latest statistics cover the period between April 2019 – March 2020.